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Game saints row the third highly compressed
Game saints row the third highly compressed




game saints row the third highly compressed

But Volition's game's lack of seriousness doesn't imply a lack of intelligence. Saints Row: The Third is the open-world game that makes even GTA at its silliest look like open-heart surgery in its seriousness. Fie on them! Saints Row: The Third says that Rockstar are quitters. There've been plenty of essays complimenting Rockstar on their growing maturity across the decade. And blither-provoking interesting apes**t, at that.

game saints row the third highly compressed

(That would be Deus Ex: Human Revolution.)īut it is apes**t. Including the player, because it makes such enormous demands of you.) It's not the story which actually made me write a big ol' rambly rant about metaphors and stuff and things. (That would probably be SpaceChem, which is such a masterclass in design that it makes everyone else look a bit thick.

game saints row the third highly compressed

(That would probably be Bastion, which managed to find a perfect aesthetic nestling somewhere on the previously unexplored boundary between SNES action games and Cat Power.) It's not the best-designed narrative game of the year.

game saints row the third highly compressed

It's not the story that I found most affecting this year. The latest, if the title at the top of the page hadn't given it away, is Saints Row: The Third. The last game that made my writing instincts twitch was Arkham Asylum, which reminded me of the sheer physicality of the Batman in a way I'd previously forgotten. Or, at least, further stories that wouldn't boil down to reheated genre pulp. And while I enjoy games' genre fiction, it rarely does anything that screams that there's further novel stories in its world. I'm sorry.īasically, I write comics for Marvel starring characters that even my mum has heard of, as well as a bunch that she hasn't. That said, if you do know me, you won't be surprised that I'm going to write a bit about myself. Since I've been completely out of games journalism for over a year, it's fairly likely you won't know me, so I'm going to have to write a bit about myself. I don't mean criticism, a review or even a cutting tweet about how long it takes to open a bloody chest in Zelda. About once a year, a game makes me want to write.






Game saints row the third highly compressed